robin games

Editor's note: This is the second of a two-part series. Yesterday: Why New Yorkers and San Francisco tech workers have been moving to L.A. during the pandemic.

In late February, Aja Signor relocated from San Francisco to Venice Beach to start a new job as design director at an early-stage startup, Robin Games. She rented a one-bedroom apartment for $3,100 a month that was a pleasant 15-minute stroll to the beach one direction and 15 minutes to her office on Abbot Kinney the other way.

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Gaming is eating the world.

So says a new report issued Tuesday by L.A.-based investment firm MaC Venture Capital.

The report mentions the recent explosion of gaming companies – including Epic Games' $1.78 billion raise that valued it at $17.3 billion, Unity's $1.3 billion IPO that valued the Epic competitor at $13.7 billion and Roblox's $150 million fundraise that valued the kid's gaming "sandbox" at $4 billion — and that was before the pandemic boosted Roblox's user base.

But most of the analysis is devoted to the techniques and tools that gaming has popularized over the years, and that are fast proliferating into areas as diverse as retail, film production, medicine and national defense.

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Fresh off raising a $7 million seed round in February, Jill Wilson took the first step any founder traditionally takes when launching a new startup: She called up a real estate broker and leased an office.

"I would not have ever considered a remote workplace before," said Wilson, co-founder and CEO of mobile game maker Robin Games. "I was very squarely in the camp that you need to be in the same room to create a great creative product."

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