When labor organizer Emma Kinema saw a tweet pop up on her feed saying that California is suing Activision Blizzard for workplace harassment, she said she felt heartened.

To her recollection, it's the first time such a large state agency has targeted a big player in gaming to try to fix a toxic culture problem that has plagued the industry for years. But it wasn't surprising to Kinema. For over five years, she's been working with the Communications Workers of America to organize gaming workers and calls this type of discriminatory culture "pervasive."

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The maker of World of Warcraft and Diablo, Activision Blizzard fostered a pervasive "frat boy" culture where women employees were subjected to constant sexual harassment, lower pay and retaliation, according to a lawsuit filed this week by the California Department of Fair Employment and Housing.

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In-game purchases enhance the gaming experience and create profit for game developers. But what if they were also an investment for gamers?

Los Angeles-based game technology studio Mythical Games is trying to make that happen by bringing NFTs into the gaming world. As blockchain technology and the gaming industry both see a surge in interest, their combination may have been inevitable.

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