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Why Talent Agency UTA Is Going Big on NFTs
Christian Hetrick
Christian Hetrick is dot.LA's Entertainment Tech Reporter. He was formerly a business reporter for the Philadelphia Inquirer and reported on New Jersey politics for the Observer and the Press of Atlantic City.
If you need more proof that NFTs have officially invaded Hollywood, look no further than United Talent Agency’s client roster.
The Beverly Hills-based talent agency recently signed Deadfellaz, an NFT collection of 10,000 zombie portraits. UTA counts Larva Labs, the creators behind the CryptoPunks NFT project, as a client, too. Even Coinbase, the publicly traded cryptocurrency exchange, is now part of UTA’s portfolio.
The agency’s foray into the crypto world shouldn’t come as a big surprise. Digital artists are selling NFTs, or non-fungible tokens, for sky-high prices. NFT exchanges like NBA Top Shot have attracted large fan bases willing to shell out money for digital collectibles. And entertainment companies in the music, film and gaming industries have been quick to venture into NFTs—even if there’s still plenty of skepticism about the digital assets.
“At first, my instinct was that this would be disruptive of things like art,” Lesley Silverman, UTA’s head of Web3 and a former fine art agent, told dot.LA. “We as an agency quickly realized that there would be similar innovation around the way we think about the broader media landscape, and that NFTs, and Web3 more broadly, would impact all of them.”
Silverman was the first full-time digital assets agent at UTA, which claims to be the first major talent agency to launch a dedicated Web3 practice. Other Hollywood talent agencies have since entered the fray—including rival WME, which recently signed a pair of Bored Ape NFTs.
Lesley Silverman, UTA’s head of Web3.
Provided by UTA
Initially, UTA aimed to help its existing clients navigate the Web3 world and launch NFT projects, such as a collaboration between Oscar-winning film score composer Hans Zimmer and NFT artist ThankYouX. But the agency soon realized that crypto is blooding a new generation of creators, founders and influencers who could use representation, Silverman said. Her team now helps clients like Deadfellaz secure brand partnerships, merchandising deals and live events—just like how UTA helps build the careers of actors, musicians and other entertainers.
“Our role is really to sit at the intersection of our clients and the things that may seem out of reach,” she said. “Their big ideas, their exciting plans—and the folks who they want to be connected to in order to carry those plans out.”
UTA has four people across the agency who work closely within the Web3 space, with plans to grow the Web3 group in the coming months. The group has facilitated more than 30 NFT drops, partnerships and other initiatives since launching in early 2021, according to the agency. The division has also worked to build a diverse talent roster, adding female-led projects and creators of color, Silverman said.
With the Web3 landscape constantly evolving, UTA will “remain nimble” when it comes to its NFT strategy, Silverman noted. One approach that’s currently resonating with fans is tying digital assets to real-world goods and experiences; indeed, the agency brokered a deal last month that will let Deadfellaz NFT holders create custom Gilson skis or snowboards depicting their own NFT artwork.
“It’s measurable that consumers want those things, and we are certainly not going to take that information lightly,” Silverman said. “Those are two areas that we will definitely look to expand and advise our clients to pursue.”
UTA recently commissioned a survey which found that while only 6% of U.S. consumers aged 16-to-54 have owned an NFT, about 38% want to own one in the future. Though the study’s results were bullish about the Web3 space overall, they did identify some obstacles; for instance, many consumers remain concerned about crypto scams and market volatility, or simply don’t know how to buy an NFT or what to do with one.
If the crypto industry can reduce those friction points, Silverman believes more consumers will flock to digital assets.
“All of that will lead to just more and more consumers entering into the space and equating digital ownership with how they interact socially, how they participate in communities and how they participate in fandom,” she said.
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Christian Hetrick
Christian Hetrick is dot.LA's Entertainment Tech Reporter. He was formerly a business reporter for the Philadelphia Inquirer and reported on New Jersey politics for the Observer and the Press of Atlantic City.
There’s No Real Plan for Preserving Internet Content. Here’s Why That’s a Problem
09:09 AM | May 10, 2023
Evan Xie
Back in April, image hosting site Imgur – a popular option for users of Reddit and similar forums seeking to post memes or photos – announced a sweeping change to its Terms of Service. As of May 15, the site will no longer host “nudity, pornography, & sexually explicit content,” and it also plans to purge “old, unused, and inactive content” that’s not tied to an active user account. Though some of the terminology in Imgur’s blog post – like “old” and “inactive” – leaves them lots of wiggle room to decide what gets to stay on the site, and they have even allowed a general exception for “artistic nudity,” the overall message is clear: the site plans to rid itself of NSFW content.
No one would deny that Imgur is perfectly within its right to host or not host whatever content it pleases. But the fact remains that, as of May 15, a large chunk of content that has been available on the platform for the entire internet to view and enjoy will simply disappear. In this particular case, most people will likely not notice that anything has happened to old pornographic images from Imgur, many of them uploaded years ago by people who have long since moved on.
Still, the situation points to a much larger issue that has loomed over the internet for its entire life cycle, and seems to still have no immediate answer or solution. Will useful or worthwhile content that’s on the internet always remain available? And if so, whose job is it to preserve and maintain this vast and unruly collection of information and data?
Over time, internet users come to rely on resources like Imgur, to think of them as something of a digital filing cabinet that you can always return to, open up, and find exactly what you need. But websites are not furniture; they’re the public faces of living, active businesses and organizations, and like everything else, they are ephemeral.
Twitter, for example, launched in 2006 and now sits on a massive compendium of real-time data and information about basically every aspect of human life for the last 15 years or so. Despite its utility as a resource and research tool, we now get daily reminders that all of this information is privately owned by a relatively unpredictable man who could do with it whatever he pleases. The Library of Congress used to archive all tweets but gave up in 2017. Now they only hang on to tweets of significant national importance. WhyNow notes that, on just about any big Wikipedia page, jumping down to the footnotes and references leads to a bevy of broken links, either totally dead or pointing to something different than they did when the article was first written.
In the case of Imgur, the Something Awful community has actually jumped in to respond. Forums like Something Awful, which goes back over 2 decades at this point, have been down this road many times before, with services like Flickr, ImageShack, and others once filling the role now occupied by Imgur before they also changed their terms of service or went out of business. So once members of that storied and controversial internet forum heard the announcement about the Imgur purge, they snapped into action and organized a massive project – dubbed the Great Imgur Download Caper – to preserve the image hosting site’s complete library.
This is something of a special case, though. Imgur’s library contains almost entirely still images or brief video clips, which are easy for a big group of interested users to divvy up, download, and personally store. As well, Something Awful is a devoted community, made up of a self-selected group with a particular interest in shocking, sexy, or memeable images. It’s only natural they’d want to preserve the Imgur collection for all times, even if other people are more than happy to see that particular archive go away. (The Verge notes that some on social media have cracked jokes about finally being free of their adolescent Imgur accounts.)
For internet sites and communities with a less passionate following, or with content that’s more time-consuming or cumbersome to download and preserve, casual internet community organization may not be enough to save them from permanent deletion.
Most streaming video platforms don’t provide users with any ability to fully download shows, let alone storing them permanently on a third-party device. While previous generations had physical media releases to fall back on, a lot of films and shows simply don’t get DVD or Blu-Ray releases any more, particularly if they’re widely available on streaming services. So when a streaming platform goes away, often its entire programming library disappears as well. That’s what happened to NBCU’s subscription-based comedy platform, Seeso, the K-pop focused livestreaming app V Live, and the streaming platform launched by Fullscreen Media.
I actually made one of those streaming shows for Fullscreen that disappeared from the internet forever save for the first episode which lives on as a YouTube clip.
To that end, mobile-exclusive streaming service Quibi also folded very quickly, but they worked out a deal to push a lot of their most popular content over to Roku Channel. Some of those Quibi shows have actually lived on in their new home; “Die Hart” and “The Most Dangerous Game” got renewed for second seasons.
The situation got some extra scrutiny earlier this year, when a federal judge ruled in favor of book publishers over the nonprofit Internet Archive, in what could ultimately prove a landmark decision. Four publishing houses – Hachette Book Group, HarperCollins, John Wiley & Sons, and Penguin Random House – sued the Internet Archive for “mass copyright infringement.”
The Archive – whose stated goal is providing “universal access to all knowledge” – does not pay to license books from publishers, but practices what it calls “controlled digital lending.” (Under this system, the owner of a book scans their physical copy and then lends out the scanned versions.) They argued that this counted as fair use, but U.S. District Court Judge John G. Koeltl of the Southern District of New York disagreed. The Internet Archive plans to appeal the ruling; in a statement, founder Brewster Kahle argued that “libraries are more than the customer service departments for corporate database products.”
If the ruling stands, it could prove devastating to widespread efforts to preserve internet content. Preservationists rely on non-profits like the Internet Archive (which also runs the popular “Wayback Machine” website showcasing classic internet content) specifically because they aren’t privately-owned companies. A paid subscription platform can’t take over Imgur’s content and claim it for its own; there are copyright issues and legal liabilities to worry about. So for now, this is primarily the domain of libraries, museums, and other community-based organizations. But if they’re under threat of lawsuit for downloading and providing access to copywritten material, it could potentially stymie all their efforts.
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Lon Harris
Lon Harris is a contributor to dot.LA. His work has also appeared on ScreenJunkies, RottenTomatoes and Inside Streaming.
Watch: Exploring Relativity Space With Tim Ellis and Spencer Rascoff
05:00 PM | April 28, 2020
dot.LA Co-founder and Executive Chairman Spencer Rascoff speaks with Relativity Space Co-Founder and CEO Tim Ellis about 3D printing in manufacturing, going to Mars, and the future of the new space race in the latest Strategy Session.
Strategy Session: Exploring Relativity Space With Tim Ellis and Spencer Rascoffwww.youtube.com
Tim Ellis
Tim Ellis is the co-founder and CEO of Relativity, the first autonomous factory and launch service for rockets. Relativity recently created the largest robotic metal 3D printer in the world and has tested our entirely 3D printed Aeon rocket engine over 180 times. Previously responsible for bringing metal 3D printing into Jeff Bezos' Blue Origin, and a propulsion development engineer on Crew Capsule RCS thrusters, BE-4, and New Glenn. Alumni of USC and played a leadership role in launching the first student designed and built rocket into near space. Testified to the US Senate on commercial space policy and is the youngest member on the National Space Council UAG by nearly 2 decades, and directly advises the United States White House on all space policy. Has spoken at numerous conferences including CBInsights Aha! and TEDx. Relativity is backed by Playground Global, Social Capital, Y Combinator, Mark Cuban, USC, and Stanford.
Spencer Rascoff
Spencer Rascoff is an entrepreneur and company leader who co-founded Zillow, Hotwire and dot.LA, and who served as Zillow's CEO for a decade. He is currently executive chairman of dot.LA and a board member at TripAdvisor. In the fall of 2019 Spencer was a Visiting Executive Professor at Harvard Business School where he co-taught the "Managing Tech Ventures" course. In 2015, Spencer co-wrote and published his first book, the New York Times' Best Seller "Zillow Talk: Rewriting the Rules of Real Estate." Spencer is the host of "Office Hours," a monthly podcast on dot.LA featuring candid conversations between prominent executives on leadership, diversity and inclusion, and startups.
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Annie Burford
Annie Burford is dot.LA's director of events. She's an event marketing pro with over ten years of experience producing innovative corporate events, activations and summits for tech startups to Fortune 500 companies. Annie has produced over 200 programs in Los Angeles, San Francisco and New York City working most recently for a China-based investment bank heading the CEC Capital Tech & Media Summit, formally the Siemer Summit.
http://www.linkedin.com/in/annieburford
annie@dot.la
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