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XMeet the Space Startups That Make Up SCALE Aerospace Ventures' Inaugural Cohort

A jet designer that aims to make supersonic flight available to the masses, a durable 3-D printer maker and a company trying to improve post-disaster and space communication are among SCALE Aerospace Ventures' 2021 accelerator cohort.
Eight aerospace companies that are working on next-frontier technologies were tapped for the 13-week virtual program that kicks off on Monday, May 10. A joint partnership of UCLA and Starburst Aerospace, the accelerator is designed to help pre-seed and seed stage aerospace startups find their market fit, develop products, and secure funding through mentorship and workshops.
"We often see many of the new ideas that truly propel the aerospace and defense industries forward come from young startups," said Francois Chopard, founder and CEO of Starburst Aerospace."We believe in this new cohort and are looking forward to the cutting-edge innovation that will develop from this collaboration."
Starburst runs multiple aerospace accelerators all over the world in cities like Paris and Tel Aviv.
It is no surprise that Starburst is investing in Los Angeles, known to many as the aerospace capital of the world, consisting of more than 25 aerospace companies including SpaceX. Earlier this year, the U.S. Space Force announced it would establish its acquisitions and technology division in the Los Angeles area this summer.
This program was granted $1.4 million by the U.S. Economic Development Administration to develop SCALE Aerospace Ventures.
Here are the startups slated to join the accelerator this summer:
Atomus logo
Atomus
With a team originating from University of Southern California, Atomus works to protect companies from cyberattacks when they share technical data packages for manufacturing. The startup's technology is already being used by the U.S. Marine Corps, the U.S. Air Force and the Defense Innovation Unit.
Exosonic logo
Exosonic
Loud sonic booms from supersonic aircraft prevent passenger planes from traveling at supersonic speed. Exosonic has developed a low-boom supersonic jet capable of carrying 70 passengers, transforming commercial aviation while remaining conscious of its carbon footprint.
Craitor logo
Craitor
The company's 3D printing system is designed to withstand extreme temperatures and water, unlike competitors. Craitor's capabilities made it attractive to the U.S. Marine Corp, which is working with the company on the development through units at Camp Pendleton, Twenty Nine Palms. It is also working with the Navy through the San Diego Naval Base.
Rebel Space Technologies Logo
Rebel Space Technologies
Headquartered in Long Beach, the startup provides secure radio communication in difficult environments such as space or post-disaster. Rebel Space Technologies leverages AI software and advanced signal analysis.
Rhoman Aerospace Logo
Rhoman Aerospace
Los Angeles-based Rhoman Aerospace is developing flight control software for drones. The software aims to increase traditional flight time and provide safety measures that will help open doors for commercial scale drone operations.
Black Arrow Logo
Black Arrow
Black Arrow: This startup focuses on creating more options for companies utilizing data labeling and calibration so they no longer have to rely solely on manual labeling by in-house or international labeling teams.
Axion Ray
Axion Ray
This startup is currently in stealth mode, but according to AngelList, it develops "AI to accelerate engineering of next-gen & electric automotive/aerospace vehicles."
Metaspectral
This startup applies photo compression technology to spectral images, which captures light across the electromagnetic spectrum. Metaspectral's technology compresses these large images down to as little as 30% of their original size, which makes the evaluation of the images and data more efficient.
Editor's note: This story has been updated. An earlier version incorrectly stated Techstars is affiliated with Starburst.
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Miso Robotics Partners With AWS To Test Its Burger-Flipping Kitchen Robots
Decerry Donato is dot.LA's Editorial Fellow. Prior to that, she was an editorial intern at the company. Decerry received her bachelor's degree in literary journalism from the University of California, Irvine. She continues to write stories to inform the community about issues or events that take place in the L.A. area. On the weekends, she can be found hiking in the Angeles National forest or sifting through racks at your local thrift store.
On Tuesday, Pasadenia-based Miso announced it is working with Amazon Web Services’ AWS RoboMaker, a cloud-based simulation service for robotics developers, to test the software powering its Flippy 2 and Flippy Lite burger-flipping robots. The partnership is meant to help Miso to more quickly simulate its technology during testing, allowing it to turn prototypes into functional products at a faster rate.
Miso Robotics chief technology officer Chris Kruger described RoboMaker as “a gamechanger” for his company—noting that Miso “went from running 12 simulations a month with single units to doing 100 in a night.”
“Each of our robots out in the field are somewhat unique, and [using RoboMaker] we can basically develop new software and updates on a monthly basis and test them in their simulation service before we send them out into the field,” Kruger told dot.LA. While he declined to discuss the financials of the partnership, Kruger noted that AWS has dedicated a team of people to work with Miso and tailoring its services to the startup.
Kruger will also make a presentation at the upcoming Amazon re:MARS conference in Las Vegas on June 22, where he will discuss the challenges that Miso overcame and the methods it used in developing its kitchen robots. Without giving too much away, he said that one of the biggest learning curves was in communicating and interfacing with the retail operators using its technology.
“There's a lot of support out in the market for us—a market that is hungry for this type of innovation,” Kruger added.
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Decerry Donato is dot.LA's Editorial Fellow. Prior to that, she was an editorial intern at the company. Decerry received her bachelor's degree in literary journalism from the University of California, Irvine. She continues to write stories to inform the community about issues or events that take place in the L.A. area. On the weekends, she can be found hiking in the Angeles National forest or sifting through racks at your local thrift store.
As the “metaverse” slowly transitions from a buzzword to reality, the Augmented World Expo—a gathering of augmented reality CEOs, engineers, creators, consumers and investors—showcased what the future of the industry might look like.
Since its first event in 2013, AWE has grown to over 250 augmented and virtual reality companies from around the globe. The 2022 conference, which ran from June 1-3 at the Santa Clara Convention Center in the Bay Area, was the biggest yet—and flush with new experimental formats and new technology.
One example of the conference's new approach: a three-act augmented reality play performed at the conference called “MetaTr@versal: A Day in the Life.” Written by extended-reality (XR) technologist Sophia Moshasha, the play used VR screen mirroring to tell the story of an entrepreneur pitching new interoperability standards to investors.
“It was super ambitious, because we were using technologies from ARWall,” said AWE Head of Operations Andrea Lowery. “I can't even characterize all the different audio visual inputs and time and energy and creativity and tech that went into this thing.”
This year’s AWE featured keynotes, breakout rooms and a tech playground that included interactive and immersive experiences. Here are the five standouts from the conference and the advancing technology.
Magic Leap’s New Headset
Lines began snaking around the corner of the Magic Leap booth before the exposition floor even officially opened, as crowds gathered to try the Florida-based company’s new Magic Leap 2 augmented reality headset.
Participants were paired up and assigned to one of three demos. I was able to try the “wildfire” demo, where the glasses scanned a printed code on a circular tabletop and displayed a topographical map. The demonstrator toggled overlays off and on, showing the spread of weather and fire across the landscape. The company hopes their technology will be used in the future to train first responders, as well as workers in manufacturing, health and defense, among other industries.
The new headset aims to tackle some of the problems with the release of its first incarnation—including a narrow field of view and limited range of applications—by expanding the horizontal field of vision from 50 to 70 degrees and reaching out to more potential partners.
The most impressive part of the Magic Leap 2 was optical dimming, which shuts out nearly all light outside the augmented reality elements on the tabletop, drawing users’ focus to the data and cutting down on glare in outdoor environments.
Tilt 5
Tilt Five: Immersive Table-Top Gaming
Tilt Five was another popular booth. The startup produces augmented and virtual reality gaming hardware, and has partnered with third party game developers to build software that integrates turns table-top games in AR experiences. The full system includes a game board, a light pair of AR glasses and a control wand.
The company raised over $1.7 million in fan funding on crowdfunding platform Kickstarter. It’s been shipping out completed products to its backers since December and hopes to have them all sent out by the end of the summer. Now, it has set its sights on expanding its offerings.
“We actually just signed with Asmodee Digital, who makes games like Catan, Carcassonne and Gloomhaven,” said Tilt Five Head of Communications Stephanie Greenall. “So we'll be taking a select number of their titles and putting them onto the board.”
Since last year’s AWE conference, Tilt Five has added mixed reality streaming, which allows fans to share their adventures on streaming and social platforms and the “XE Gameboard,” a larger board that tilts up so you can see further into the game.
TikTok’s booth showcasing its new AR features on June 3, 2022. Photo by Mallika Singh
TikTok Plays Catch Up in AR
About two months ago, TikTok launched Effect House, an AR development platform that plugs right into its mobile app. It’s an attempt to catch up on creative studio applications like Meta’s Spark AR Studio for Facebook and Instagram and Snapchat’s Lens Studio.
Effect House is built on a visual scripting system and a range of popular templates that is meant to make it easier for everyday creators to create their own visuals, without needing to know much about writing code.
According to Garret Fuselier, AR creative engineering lead at TikTok, there are already around 1,000 creators on Effect House’s Discord account, and videos using Effect House have already reached over 1 trillion views.
Fungisaurs
Fungisaurs: Augmenting Play with Figurines
L.A.-based artist and digital sculptor Aiman Akhtar’s background in 3D modeling and animation at studios including Nickelodeon, Dreamworks and Blizzard prepared him to develop his own line of augmented reality kids’ toys–in the form of small “dinosaur mushroom creatures.”
Fungisaurs started as a collection of real-life plastic toys in 2017, funded partially on Kickstarter. Three years later, Akhtar partnered with augmented reality company Octagon Studio to build ARise, a camera app that brings the physical toys to life and supports interactive play.
Next up for the company is more app integration, card functionality and a second series of characters.
“If we have a card read as well as the object, then we can trigger animations, we can trigger background changes,” Akhtar said. “So we can make narrative board games that can actually convey stories and have more interactivity between players.”
Fungisaurs was one of the only companies at AWE with a product tailored towards kids.
A conference attendee tries the HaptX DK2 Gloves on June 3, 2022. Photo by Mallika Singh
HaptX: Prototype the Training, Not the Product
HaptX, a leading producer in the haptic XR space, makes AR products for customers in training, manufacture, design and telerobotics. The company is based in Redmond, WA with offices in both San Luis Obisbo and San Francisco.
Its development kit, the DK2 Gloves, uses compressed air to simulate resistance by applying braking to the backs of the gloves, up to eight pounds of force per finger and up to 40 pounds per hand. The air contours the shape of the gloves to objects touched in virtual reality worlds.
Recently, HaptX worked with Nissan to mock up its Nissan Leaf electric vehicle virtually. Its system allows designers to touch and interact with the virtual car, obviating the need for wasteful and expensive automotive prototypes, which can cost up to $200,000 per model. HaptX’s gloves, meanwhile, cost in the high five figures for enterprise customers.
HaptX had both a stationary and mobile demo station at AWE. The mobile device was set up in a backpack. One woman trying it out at the Expo said the backpack’s weight was about the same as two MacBooks.
“This will get significantly smaller in the future,” said Victor Oriaifo, an account executive at HaptX.
He said the company aims to shrink the portable device once it’s manufacturing at scale.
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Watch the main stage presentations on the AWE.Live mobile app ( iPhone/ Android), where the remainder of the sessions will appear by the end of next week. View this article in video form on our TikTok page!
Tom Brady’s Religion of Sports Raises $50M, Plots Expansion Beyond Sports
Kristin Snyder is an editorial intern for dot.la. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.
Religion of Sports, the sports media production company co-founded by NFL legends Tom Brady and Michael Strahan, wants to expand its realm of worship beyond athletics with $50 million in new funding.
The Santa Monica-based company announced the Series B on Monday, as well as plans to expand its content beyond sports and into the realms of entertainment, business and music. Shamrock Capital led the funding round and was joined by Elysian Park Ventures (the venture arm of the Los Angeles Dodgers’ ownership group) and Cerro Capital.
Co-founded by Brady, Strahan and filmmaker and entrepreneur Gothan Chopra (the son of Deepak Chopra) in 2017, Religion of Sports sprouted from a documentary series of the same name. The company has subsequently produced a number of acclaimed sports documentaries and docuseries, including Emmy-nominated programs like “Man in the Arena: Tom Brady,” a deep dive into the career of its co-founder, and “Simone vs. Herself,” about Olympic gold medal-winning gymnast Simone Biles.
“Religion of Sports has grown at a pace we could have only dreamed about five years ago,” Brady said in a statement. “We have some of the most talented people in the industry, who share the same passion for sports storytelling that has an impact on culture and audiences around the world.”
Earlier this year, Brady retired from pro football to focus on business ventures like Religion in Sports and NFT company Autograph, before promptly reversing his decision and announcing he would play in the upcoming NFL season. In April, Autograph partnered with ESPN to sell NFTs based on Brady’s “Man in the Arena” docuseries.
Religion of Sports has already bolstered its content offerings with a scripted media division and a content deal with Skydance Media. The new funding—which follows a $10 million Series A round raised in 2020—will support those endeavors as the company continues to expand beyond its traditional non-fiction offerings.
Sports content is playing an increasingly influential role in the contemporary media landscape, with numerous streamingplatforms expanding into live sports—one of the biggest ratings draws in a world where most consumers can watch scripted programming on demand at their own convenience.
Kristin Snyder is an editorial intern for dot.la. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.