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5 Takeaways From This Year’s Augmented World Expo
04:33 PM | June 06, 2022
As the “metaverse” slowly transitions from a buzzword to reality, the Augmented World Expo—a gathering of augmented reality CEOs, engineers, creators, consumers and investors—showcased what the future of the industry might look like.
Since its first event in 2010, AWE has grown to over 250 augmented and virtual reality companies from around the globe. The 2022 conference, which ran from June 1-3 at the Santa Clara Convention Center in the Bay Area, was the biggest yet—and flush with new experimental formats and new technology.
One example of the conference's new approach: a three-act augmented reality play performed at the conference called “MetaTr@versal: A Day in the Life.” Written by extended-reality (XR) technologist Sophia Moshasha, the play used VR screen mirroring to tell the story of an entrepreneur pitching new interoperability standards to investors.
“It was super ambitious, because we were using technologies from ARWall,” said AWE Head of Operations Andrea Lowery. “I can't even characterize all the different audio visual inputs and time and energy and creativity and tech that went into this thing.”
This year’s AWE featured keynotes, breakout rooms and a tech playground that included interactive and immersive experiences. Here are the five standouts from the conference and the advancing technology.
Magic Leap’s New Headset
Lines began snaking around the corner of the Magic Leap booth before the exposition floor even officially opened, as crowds gathered to try the Florida-based company’s new Magic Leap 2 augmented reality headset.
Participants were paired up and assigned to one of three demos. I was able to try the “wildfire” demo, where the glasses scanned a printed code on a circular tabletop and displayed a topographical map. The demonstrator toggled overlays off and on, showing the spread of weather and fire across the landscape. The company hopes their technology will be used in the future to train first responders, as well as workers in manufacturing, health and defense, among other industries.
The new headset aims to tackle some of the problems with the release of its first incarnation—including a narrow field of view and limited range of applications—by expanding the horizontal field of vision from 50 to 70 degrees and reaching out to more potential partners.
The most impressive part of the Magic Leap 2 was optical dimming, which shuts out nearly all light outside the augmented reality elements on the tabletop, drawing users’ focus to the data and cutting down on glare in outdoor environments.
Tilt 5
Tilt Five: Immersive Table-Top Gaming
Tilt Five was another popular booth. The startup produces augmented and virtual reality gaming hardware, and has partnered with third party game developers to build software that integrates turns table-top games in AR experiences. The full system includes a game board, a light pair of AR glasses and a control wand.
The company raised over $1.7 million in fan funding on crowdfunding platform Kickstarter. It’s been shipping out completed products to its backers since December and hopes to have them all sent out by the end of the summer. Now, it has set its sights on expanding its offerings.
“We actually just signed with Asmodee Digital, who makes games like Catan, Carcassonne and Gloomhaven,” said Tilt Five Head of Communications Stephanie Greenall. “So we'll be taking a select number of their titles and putting them onto the board.”
Since last year’s AWE conference, Tilt Five has added mixed reality streaming, which allows fans to share their adventures on streaming and social platforms and the “XE Gameboard,” a larger board that tilts up so you can see further into the game.
TikTok’s booth showcasing its new AR features on June 3, 2022. Photo by Mallika Singh
TikTok Plays Catch Up in AR
About two months ago, TikTok launched Effect House, an AR development platform that plugs right into its mobile app. It’s an attempt to catch up on creative studio applications like Meta’s Spark AR Studio for Facebook and Instagram and Snapchat’s Lens Studio.
Effect House is built on a visual scripting system and a range of popular templates that is meant to make it easier for everyday creators to create their own visuals, without needing to know much about writing code.
According to Greg Feingold, AR ecosystem community lead at TikTok, there are already around 8,000 creators on Effect House’s Discord account, and videos using Effect House have already reached over 1 trillion views.
Fungisaurs
Fungisaurs: Augmenting Play with Figurines
L.A.-based artist and digital sculptor Aiman Akhtar’s background in 3D modeling and animation at studios including Nickelodeon, Dreamworks and Blizzard prepared him to develop his own line of augmented reality kids’ toys–in the form of small “dinosaur mushroom creatures.”
Fungisaurs started as a collection of real-life plastic toys in 2017, funded partially on Kickstarter. Three years later, Akhtar partnered with augmented reality company Octagon Studio to build ARise, a camera app that brings the physical toys to life and supports interactive play.
Next up for the company is more app integration, card functionality and a second series of characters.
“If we have a card read as well as the object, then we can trigger animations, we can trigger background changes,” Akhtar said. “So we can make narrative board games that can actually convey stories and have more interactivity between players.”
Fungisaurs was one of the only companies at AWE with a product tailored towards kids.
A conference attendee tries the HaptX DK2 Gloves on June 3, 2022. Photo by Mallika Singh
HaptX: Prototype the Training, Not the Product
HaptX, a leading producer in the haptic XR space, makes AR products for customers in training, manufacture, design and telerobotics. The company is based in Redmond, WA with offices in both San Luis Obisbo and San Francisco.
Its development kit, the DK2 Gloves, uses compressed air to simulate resistance by applying braking to the backs of the gloves, up to eight pounds of force per finger and up to 40 pounds per hand. The air contours the shape of the gloves to objects touched in virtual reality worlds.
Recently, HaptX worked with Nissan to mock up its Nissan Leaf electric vehicle virtually. Its system allows designers to touch and interact with the virtual car, obviating the need for wasteful and expensive automotive prototypes, which can cost up to $200,000 per model. HaptX’s gloves, meanwhile, cost in the high five figures for enterprise customers.
HaptX had both a stationary and mobile demo station at AWE. The mobile device was set up in a backpack. One woman trying it out at the Expo said the backpack’s weight was about the same as two MacBooks.
“This will get significantly smaller in the future,” said Victor Oriaifo, an account executive at HaptX.
He said the company aims to shrink the portable device once it’s manufacturing at scale.
***
Watch the main stage presentations on the AWE.Live mobile app ( iPhone/ Android), where the remainder of the sessions will appear by the end of next week. View this article in video form on our TikTok page!
Correction: An earlier version of this story stated that AWE had its first conference in 2013. It was in 2010. It's also been updated to more accurately reflect the number of users on TIkTok's Discord account.
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How Big Tech Put Itself in the Middle of Hollywood's Biggest Labor Battle in Years
10:58 AM | October 01, 2021
Photo by Cameron Venti on Unsplash
As giants like Apple, Netflix and Disney spend big on streaming content and fight for subscribers, their apps are supplanting theaters, premium cable, reruns and even the humble DVD box set.
The shake up was evident at the 2021 Emmy Awards, where streaming services swept the top categories with shows that included "The Crown" and "Ted Lasso." But as Scarlett Johansson made clear in a just-settled lawsuit against Disney, Hollywood's transformation is also upending the way talent gets paid — and that's hitting everyone from the A-list actors to the technicians who haul 50-pound cameras on their backs.
The issue could even grind Hollywood production to a halt, as streaming's rise and the pandemic flare tensions across the industry. What happens next hinges on how a crucial labor battle plays out in the coming days and weeks between behind-the-scenes workers and some of the most powerful corporations on the planet.
Big Tech and the Strike Authorization Vote
The union behind the workers who operate cameras, dress actors, build sets and clean toilets — the International Alliance of Theatrical Stage Employees (IATSE) — will vote over the weekend on whether to authorize a strike amid protracted contract negotiations with the Alliance of Motion Picture and Television Producers (AMPTP). Some of the biggest names in tech, including Apple, Netflix and Amazon (which bought MGM), have a seat at the table alongside AMPTP's major studios. That means their lawyers sit opposite of IATSE union members in negotiations over pay and working conditions.
"We are united in demanding more humane working conditions across the industry, including reasonable rest during and between workdays and on the weekend, equitable pay on streaming productions, and a livable wage floor," said IATSE President Matt Loeb earlier this month, alluding to the reports of grueling 14-hour workdays faced by crews.
IATSE wants to boost what they're paid for streaming projects, some of which are still discounted from the "basic rates" that traditional film and television projects pay. The union also wants streaming providers to pay higher residual rates to fund their healthcare and pension. The terms under negotiation were established more than a decade ago, when beaming original content to your laptop was an experiment of uncertain profitability.
But those discounted rates are still in play today, "even on productions with budgets that rival or exceed those of traditionally released blockbusters," according to IATSE. The streaming rates outlined in current contracts reportedly made it possible for Apple, a $2.3 trillion company, to trim behind-the-scenes workers' paychecks. Apple did not respond to a request for comment.
"AMPTP says that they do not want to be forced to pay our pension plan fair residuals on streaming because it is an 'experiment' (their words). An unproven revenue stream. Which, lmao, maybe they didn't watch the Emmys," Ian Edwards, a digital imaging technician in IATSE Local 600, told dot.LA in a direct message.
Working on a streaming show like "'The Mandalorian' as an experimental streaming property, can be much harder than working on 'Two and a Half Men' on stage, which pays proper residuals," said Andy Kennedy-Derkay, 2nd assistant cameraperson and IATSE member. "It's just ludicrous to think of things this way – as if we are shooting a web series, when we are making the most expensive television shows ever produced." Current streaming residuals are "infinitesimally small in comparison to the purchase of a DVD," he said in a call with dot.LA.
'Critical' Condition
IATSE workers depend on those shrinking residuals to fund their pension, which is nearing "critical" condition under federal law, according to Deadline. It's currently 68.9% funded, and as residuals from DVDs and other secondary markets decline, streaming giants do not appear interested in picking up the slack.
"One of the issues with streaming is there really isn't that natural second market there," Todd Holmes, assistant professor of entertainment media management at California State University, Northridge, said in a call with dot.LA. "So in terms of residuals, there's really not a structure set in place right now for people that are members of IATSE to get any kind of money, because a lot of these things are Netflix originals. That's a problem," Holmes added.
If a film goes straight to Netflix and stays there, how would residuals even work?
"The data is there," said Holmes. "Netflix and everything, they keep their information very much under lock and key, but they have access to that information. They know, certainly, the number of streams and they have a lot of consumer data, so there are ways to determine the residuals. It's just so far the AMPTP, they haven't wanted to include that in part of the equation."
AMPTP said last week that it is "committed to reaching an agreement at the bargaining table that balances the needs of both parties and will keep the industry working."
The trade group warned that a strike would jeopardize two crucial elements of the negotiations: workers' health care and retirement, telling Deadline: "A strike will have a devastating impact on the industry and inevitably will result in thousands of IATSE members losing their income, failing to qualify for health insurance benefits, jeopardizing funding for the pension plan and disrupting production."
A number of factors are contributing to IATSE's leverage over the major studios, including the growing demand for streaming and a production backlog caused by the pandemic. The union also has support from more than 100 members of Congress, as well as celebrities like Seth Rogan, Cynthia Nixon and LeVar Burton.
Between October 1 and October 3, members will vote on whether to allow IATSE President Loeb to call a strike. The results of the vote will be announced the following day. If workers authorize a strike, the vote will be used as a bargaining chip in the ongoing talks. It's not clear how long a strike would last if one is called.
"Do I think it'll work? Yeah I think it'll work. And I think that in all likelihood when push comes to shove, if they decide to allow us to strike, they are going to get a wake-up call of what a powerful union can do and I think it will blow up in their face," said Kennedy-Derkay.
"We're used to going through hard times," he added. "Crew members go through hard times every time they accept a job. The people who work for 70 hours a week for eight months, who don't see their families, whose health and mental well being crumbles — they make incredible films and television and they show up every single day and give their 100% to craft the vision of the people they're collaborating with. We know how to grind. We would much rather grind at a stage than at a picket line. But I have tremendous confidence that we will stand strong."
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Harri Weber
Harri is dot.LA's senior finance reporter. She previously worked for Gizmodo, Fast Company, VentureBeat and Flipboard. Find her on Twitter and send tips on L.A. startups and venture capital to harrison@dot.la.
Here's How To Get a Digital License Plate In California
03:49 PM | October 14, 2022
Photo by Clayton Cardinalli on Unsplash
Thanks to a new bill passed on October 5, California drivers now have the choice to chuck their traditional metal license plates and replace them with digital ones.
The plates are referred to as “Rplate” and were developed by Sacramento-based Reviver. A news release on Reviver’s website that accompanied the bill’s passage states that there are “two device options enabling vehicle owners to connect their vehicle with a suite of services including in-app registration renewal, visual personalization, vehicle location services and security features such as easily reporting a vehicle as stolen.”
Reviver Auto Current and Future CapabilitiesFrom Youtube
There are wired (connected to and powered by a vehicle’s electrical system) and battery-powered options, and drivers can choose to pay for their plates monthly or annually. Four-year agreements for battery-powered plates begin at $19.95 a month or $215.40 yearly. Commercial vehicles will pay $275.40 each year for wired plates. A two-year agreement for wired plates costs $24.95 per month. Drivers can choose to install their plates, but on its website, Reviver offers professional installation for $150.
A pilot digital plate program was launched in 2018, and according to the Los Angeles Times, there were 175,000 participants. The new bill ensures all 27 million California drivers can elect to get a digital plate of their own.
California is the third state after Arizona and Michigan to offer digital plates to all drivers, while Texas currently only provides the digital option for commercial vehicles. In July 2022, Deseret News reported that Colorado might also offer the option. They have several advantages over the classic metal plates as well—as the L.A. Times notes, digital plates will streamline registration renewals and reduce time spent at the DMV. They also have light and dark modes, according to Reviver’s website. Thanks to an accompanying app, they act as additional vehicle security, alerting drivers to unexpected vehicle movements and providing a method to report stolen vehicles.
As part of the new digital plate program, Reviver touts its products’ connectivity, stating that in addition to Bluetooth capabilities, digital plates have “national 5G network connectivity and stability.” But don’t worry—the same plates purportedly protect owner privacy with cloud support and encrypted software updates.
5 Reasons to avoid the digital license plate | Ride TechFrom Youtube
After the Rplate pilot program was announced four years ago, some raised questions about just how good an idea digital plates might be. Reviver and others who support switching to digital emphasize personalization, efficient DMV operations and connectivity. However, a 2018 post published by Sophos’s Naked Security blog pointed out that “the plates could be as susceptible to hacking as other wireless and IoT technologies,” noting that everyday “objects – things like kettles, TVs, and baby monitors – are getting connected to the internet with elementary security flaws still in place.”
To that end, a May 2018 syndicated New York Times news service article about digital plates quoted the Electronic Frontier Foundation (EFF), which warned that such a device could be a “‘honeypot of data,’ recording the drivers’ trips to the grocery store, or to a protest, or to an abortion clinic.”
For now, Rplates are another option in addition to old-fashioned metal, and many are likely to opt out due to cost alone. If you decide to go the digital route, however, it helps if you know what you could be getting yourself into.
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Steve Huff
Steve Huff is an Editor and Reporter at dot.LA. Steve was previously managing editor for The Metaverse Post and before that deputy digital editor for Maxim magazine. He has written for Inside Hook, Observer and New York Mag. Steve is the author of two official tie-ins books for AMC’s hit “Breaking Bad” prequel, “Better Call Saul.” He’s also a classically-trained tenor and has performed with opera companies and orchestras all over the Eastern U.S. He lives in the greater Boston metro area with his wife, educator Dr. Dana Huff.
steve@dot.la
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