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The Culver City mobile game unicorn, Scopely, announced Wednesday that Chief Revenue Officer Tim O'Brien has been appointed to the company's board of directors. Since he joined Scopely in 2014, the company has grown from 50 to 800 employees and reached a $1.7 billion valuation.
"My time at Scopely has been the highlight of my professional career, and I'm really proud of the tremendous growth we've achieved," O'Brien told dot.LA in an e-mail. "The business has scaled 35x over these last six years, and I continue to be energized every day to come to work and tackle new challenges with all of my Scopely partners."
Prior to Scopely, O'Brien served as Vice President of worldwide business development at Disney Interactive. Before that he was Vice President of business development at Tapulous, which was acquired by Walt Disney Co. during his tenure.
"Tim has been instrumental in driving our strategy and teams, building the culture and organization upon which Scopely has grown into a global leader in mobile games, including the company's Studio Ecosystem, publishing model, and key IP partnerships with a diverse set of licensors," said Scopely co-CEO & Board Member Javier Ferreira in a press release. "We could not have accomplished what we have the last six years without him, and I am thrilled to formally have his voice on our Board."
O'Brien said it was too soon to know what the effect on COVID-19 would be on the company's upcoming performance, or whether users would be more likely to play video games during times when human contact is discouraged.
"We're continuing to follow the guidelines stipulated by core organizations in each market, including the CDC and the World Health Organization, and have already encouraged employees to work remotely when necessary," O'Brien said. "We also owe it to our players around the world to keep the experiences they love up and running -- a priority every Scopely employee is aligned on."
Last week, Scopely launched Scrabble Go, which O'Brien says will be a key driver of growth.
"It represents a new relationship with Mattel (who owns the rights to the Scrabble brand internationally) and deepens our relationship with Hasbro, our partner on Yahtzee With Buddies -- one of our most successful titles five years post-launch," O'Brien said. "The game reimagines a classic AAA IP that is widely beloved for a broad audience -- from competitive superfans to casual social players."