OpenDrives Hires Ex-Activision Esports' André Rievers as Operations Lead

Samson Amore

Samson Amore is a reporter for dot.LA. He holds a degree in journalism from Emerson College and previously covered technology and entertainment for TheWrap and reported on the SoCal startup scene for the Los Angeles Business Journal. Send tips or pitches to samsonamore@dot.la and find him on Twitter @Samsonamore.

OpenDrives Hires Ex-Activision Esports' André Rievers as Operations Lead

Digital storage company OpenDrives is planning a move into the lucrative world of esports and gaming and has hired former Activision Blizzard post production lead André Rievers to help lead the effort.

OpenDrives is a backend storage provider for some of Hollywood's biggest studios including WarnerMedia, Disney, NBCUniversal, Dreamworks, Paramount, Netflix and the Los Angeles Kings hockey team.

And it already has three hot names in gaming – Santa Monica-based Riot Games, Culver City-based esports team 100 Thieves and "Fortnite" maker Epic Games – as clients. OpenDrives raised $20 million in January.


OpenDrives' product is a physical drive enabled with software that lets production editors avoid the time consuming process of compressing and decompressing video files. That's especially valuable in increasingly collaborative workflows that require rendering and sharing large files extremely fast.

Rievers was named as vice president of operations, a role that will let him put these tools in the hands of editors producing live esports events, something he knows well.

"The pain point for us is really the storage not being able to handle the content, or not being able to provide the content fast enough, or at full resolution for the editor," Rievers explained. "It's not allowing the editor or the producer to focus on their creativity. With OpenDrives, it's like the system is not even there."

Rievers spent nearly four years at Activision as head of post-production, managing a team of editors that quickly turned around footage for live events like the company's annual BlizzCon showcase and esports matches in the Overwatch and Call of Duty Leagues. Prior to that he was a post-production manager at Univision for four and a half years, and led live production on the 2014 World Cup in Brazil.

While producing these events, Rievers and his team quickly noticed that where the digital files were stored – and how quickly they could be accessed and edited – greatly impacted how the overall final product would look.

"As the end user, the last thing I want to have to worry about is what storage I'm working with, (and) the thing about open drives is that it's it's the best thing I've ever seen," Rievers said.

He joked that he tried many times to push OpenDrives' network-attached software's limits as a customer, and was impressed by how well it worked under pressure.

"Every chance I had to test or to demo OpenDrives, I did my absolute best to try to break it and fight it," Rivers said. "If it wasn't me, it was one of my editors… and nobody could break it."

OpenDrives chief operations officer Sean Lee.

Rievers argued that he was interested in the OpenDrives software not just because it was fast, but because when he used it he actually almost forgot it was there, but it did the heavy lifting in the background for his team as they rapidly edited, produced and shipped dense video files.

OpenDrives chief operations officer Sean Lee said OpenDrives wants to run in the background without disrupting the workflow.

Lee spent years working at NBCUniversal production prior to joining OpenDrives.

Often he'd have a problem that'd need "to be fixed within the hour because I have a deadline to meet. If my storage isn't working, and I'm not having this good experience, I may have hundreds of VFX artists or editors just sitting around waiting for this thing to work."

Lee sees opportunity opening up as pandemic restrictions ease. The esports leagues will resume live broadcasts from around the world as they compete in real-time, meaning they might benefit from upgrading their storage.

"If storage is doing its job, you should not even know that it's there," Lee said.

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SXSW Transportation Events Heavy on Hype Light on Details

David Shultz

David Shultz reports on clean technology and electric vehicles, among other industries, for dot.LA. His writing has appeared in The Atlantic, Outside, Nautilus and many other publications.

SXSW Transportation Events Heavy on Hype Light on Details

It’s day two of the transportation events at SXSW and I don’t really get it. It’s my first time at the tech conference here in Austin, but so far, these panels don’t seem like they’re worth the carbon emissions of the plane ride to get here.

There’s a lot of talk about how autonomous vehicles are going to change the world.

There’s a lot of talk about how EVs are the future.

While I personally believe those are pretty safe predictions, there’s been a conspicuous lack of discussion about how we’ll get there and what it will cost.

Yesterday afternoon, Kyle Vogt, CEO of autonomous vehicle company Cruise, spoke with General Motors CEO Mary Barra. If you didn’t know any better, you’d have left that panel thinking that Cruise’s coming fleet of driverless cars could have the climate crisis pretty much wrapped up by 2025.

I’m not trying to discount how impressive the company’s tech is or how autonomous vehicles will revolutionize society. But scientists have shown that rideshare services increase congestion, and autonomous vehicles could potentially double carbon emissions in the United States, if the tech is implemented the wrong way. While Vogt may be keenly aware of these pitfalls, the discussion never ventured anywhere near the edge of these waters.

I also have yet to hear a substantive conversation about how we’re going to source the astronomical amounts of lithium and other metals necessary to power this transition. I haven’t heard anyone talk about how to decarbonize the mining process. Nobody has dared to bring up the millions of rideshare workers who will lose their jobs as autonomous vehicles expand their reach, save for when Vogt pointed out that the human was the most expensive part of Uber and Lyft’s business model.

These are, admittedly, hard questions, and I certainly don’t have answers for them. But it would be both more interesting and somewhat reassuring to watch these industry leaders debate or at least acknowledge them. I’m not asking for a 4-hour lecture on the optimal way to distribute federal funding, but my kingdom for a panel moderator who asks “Where do you see the biggest challenges?” or “What are you the most worried about?” or “How do we make sure this technology doesn’t worsen the inequality in this country?”

In a nearly full session this morning Shailen Bhatt, the Administrator of the Federal Highway Administration, joked that his time slot on Transforming America’s Highways and Transportation Infrastructure was competing against Ryan Gosling interviewing Keanu Reeves.

Which is to say the people attending these panels care about transportation and emissions and infrastructure. They aren’t dumb and their time is valuable. They recognize the potential afforded by these technologies and the opportunity in Biden’s $1.2 trillion infrastructure plan. I think we’re ready for a slightly more nuanced discussion here.

FaZe Clan is Finally Embracing Women’s Esports Over a Decade After its Founding

Samson Amore

Samson Amore is a reporter for dot.LA. He holds a degree in journalism from Emerson College and previously covered technology and entertainment for TheWrap and reported on the SoCal startup scene for the Los Angeles Business Journal. Send tips or pitches to samsonamore@dot.la and find him on Twitter @Samsonamore.

FaZe Clan is Finally Embracing Women’s Esports Over a Decade After its Founding
Photo: FaZe Clan

FaZe Clan signed its first all-female esports team last week, and the five-woman team will begin competing this year in a spinoff of Riot Games’ “Valorant” pro league.

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