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XOnline Banking Startup Dave To Go Public via SPAC at $4B Valuation
Francesca Billington is a freelance reporter. Prior to that, she was a general assignment reporter for dot.LA and has also reported for KCRW, the Santa Monica Daily Press and local publications in New Jersey. She graduated from Princeton in 2019 with a degree in anthropology.

Dave, the Los Angeles banking app that launched a debit card with no monthly fees, is going public through a so-called blank-check company, the startup announced Monday.
Dave is joining the SPAC boom, merging with Victory Park Capital, or VPC, a Chicago-headquartered investment firm. Tiger Global Management is leading a PIPE backed by investors who have committed $220 million.
The deal, expected to close by the fourth quarter of 2021, was approved by Dave's board of directors and VPC Impact Acquisition Holdings III, Inc, a special purpose acquisition company sponsored by VPC.
These so-called blank-check vehicles have become enormously popular with more SPACs completing IPOs last year alone than in the previous 10 years combined.
Regulators still must approve the deal along with the firm's stockholders. Once public, the company will trade under the ticker symbol DAVE.
The financial management platform was launched in 2017 with a suite of banking tools like overdraft protection and a gig-economy job board. It currently has 10 million users.
Dave Banking released its debit card with no monthly fees and online banking app last December. It's amassed about 1.3 million members, according to the company.
The fintech startup is also on a hiring kick. In January, a former Apple executive who designed the Apple Card became Dave's chief commercial officer. A new marketing officer, president of engineering and chief people officer were brought on last year.
"With its strong management team, differentiated product suite and immense brand affinity, we believe Dave is well-positioned to achieve future growth and continue to disrupt the legacy financial system," Brendan Carroll, co-CEO of VPCC and co-founder of VPC, said in a statement.
Mark Cuban Companies, Section 32, The Kraft Group, SV Angel, Capital one and Norwest are among Dave's investors.
- dave - dot.LA ›
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Francesca Billington is a freelance reporter. Prior to that, she was a general assignment reporter for dot.LA and has also reported for KCRW, the Santa Monica Daily Press and local publications in New Jersey. She graduated from Princeton in 2019 with a degree in anthropology.
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Microsoft Agrees To Remain Neutral on Activision Union Efforts
Samson Amore is a reporter for dot.LA. He previously covered technology and entertainment for TheWrap and reported on the SoCal startup scene for the Los Angeles Business Journal. Send tips or pitches to samsonamore@dot.la and find him on Twitter at @Samsonamore. Pronouns: he/him
Microsoft took an unexpected step toward sanctioning a unionized workforce at Activision Blizzard today by agreeing to remain neutral if any of the Santa Monica-based video game publisher’s roughly 10,000 employees decide to form a union.
The Seattle tech giant—which is currently in the midst of acquiring Activision for nearly $70 billion—has struck a labor neutrality deal with the Communications Workers of America (CWA), the labor organization backing the newly formed Game Workers Alliance union at Activision subsidiary Raven Software.
The agreement, first reported by the Washington Post, calls for Microsoft to “take a neutral approach when [Activision] employees covered by the agreement express interest in joining a union,” Microsoft and the CWA said in a joint statement Monday. That would make it easier for Activision employees to unionize, and expedite the often time-consuming process of certifying a labor union by side-stepping measures like a National Labor Relations Board-sponsored election.
The deal, which would take effect 60 days after Microsoft’s acquisition of Activision is finalized, follows on Microsoft’s recent statements that it would not block labor organizing efforts at the video game developer—a philosophy which company president Brad Smith recently expanded on in a blog post. It also comes in the wake of Activision’s announcement on Friday that it would commence labor negotiations with the Raven Software union.
The CWA agreement “means that we respect the rights of our employees to make informed decisions on their own,” Smith told the Post. “It means that we don’t try to put a thumb on the scale to influence or pressure them. We give people the opportunity to exercise their right to choose by voting.”
Activision employees active in workplace organizing efforts at the company praised the Microsoft-CWA deal on Monday. Jessica Gonzalez, a former Activision employee-turned-CWA organizer told dot.LA that “it is the strongest agreement that I’ve ever seen between a major corporation and a union in my life.”
“Maybe [Microsoft] wanted to be on the right side of history… Maybe they just want this [Activision] deal to go through and were like, ‘You know what—we'll let the employees unionize, it’s going to make us money anyway,’” Gonzalez said. She described the agreement as “a show of good faith” by Microsoft.
Emily Knief, an Activision motion graphics designer involved in worker advocacy group ABetterABK, said she believes the agreement will encourage further labor organizing efforts at the video game company. “This, to me, signals that [unionization at Activision] will happen,” Knief told dot.LA. “It’s almost an inevitability at this point.”
- Activision Leaves Union Workers Out of Game Testers' Pay Raise ... ›
- Microsoft Says It Won't Block Activision Labor Unions - dot.LA ›
Samson Amore is a reporter for dot.LA. He previously covered technology and entertainment for TheWrap and reported on the SoCal startup scene for the Los Angeles Business Journal. Send tips or pitches to samsonamore@dot.la and find him on Twitter at @Samsonamore. Pronouns: he/him
Wave Sports and Entertainment Lays Off a Third of Its Staff
Christian Hetrick is dot.LA's Entertainment Tech Reporter. He was formerly a business reporter for the Philadelphia Inquirer and reported on New Jersey politics for the Observer and the Press of Atlantic City.
Sports media startup Wave Sports and Entertainment (WSE) has laid off 56 people—roughly one-third of its staff—as worsening economic conditions continue to hit tech startups.
The Santa Monica-based company began laying off workers last week, the company confirmed to dot.LA. A WSE spokesperson said the “restructuring” will allow the firm to focus on “core areas of expertise” like storytelling and league partnerships, with most of the eliminated roles coming from “supporting functions.” The layoffs, first reported by Insider, leave the company with 110 employees.
“As the industry begins to face economic headwinds, this restructuring will also allow WSE to maintain its strong balance sheet position, continue aggressively investing in key growth areas and manage from a position of strength,” the spokesperson said in a statement.
The startup is only several months removed from announcing a $27 million Series B funding round in February, which attracted investors like private equity firm TZP Group and venture capital firm Crossbeam Venture Partners. Star athletes have also been drawn to WSE’s platform; Milwaukee Bucks superstar Giannis Antetokounmpo joined the company’s Series B round as a “strategic partner,” while other athlete-investors include Cleveland Browns quarterback Baker Mayfield and former Duke University basketball star Jay Williams.
WSE produces sports video content that it publishes on social media platforms such as Snap, TikTok and Facebook, reaching more than 115 million followers globally, according to the company. Its brands—which include BUCKETS, FTBL, and HAYMAKERS—offer sports highlights, commentary and athlete profiles, among other digital content.
The company is far from the only tech firm—from giants Netflix and Snap to startups like Albert—that has slashed staff or slowed hiring in recent months amid increasingly precarious economic conditions. Privately-backed companies have cited a pullback in venture funding behind their need to cut costs, with private investors now also feeling the pain of a stock market that officially fell into bear market territory on Monday.
Christian Hetrick is dot.LA's Entertainment Tech Reporter. He was formerly a business reporter for the Philadelphia Inquirer and reported on New Jersey politics for the Observer and the Press of Atlantic City.
ByteDance Eyeing Virtual Reality Market With West Coast Hiring Push
Kristin Snyder is an editorial intern for dot.la. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.
TikTok parent company ByteDance is reportedly planning to expand its virtual reality operations in the U.S.
After acquiring VR headset company Pico last year, China-based ByteDance is preparing to invest “tons of money” into VR-based games and experiences, sources told tech outlet Protocol.
As part of its expansion, ByteDance is currently making a sizable hiring push on the West Coast, where it has job listings for more than 40 positions—including roles related to content, hardware and sales—in California and Washington. According to Protocol, ByteDance has also shifted some TikTok employees over to Pico, such as business development executive Sally Wang.
ByteDance’s ambitions for Pico signal a willingness to compete with Meta in the virtual reality-fueled metaverse. Sources told Protocol that Pico is willing to spend on VR content titles that have already been licensed to Meta and also go head-to-head on hardware, where its Neo 3 Link headset is disadvantaged by a higher price point (450 euros, or about $480) compared to Meta’s Quest 2 ($299).
TikTok has made its own forays into VR and augmented reality (AR) via Effect House, a platform that allows users to create their own AR effects on the video-sharing app. But its investments still lag far behind those of Meta, which will reportedly pour $10 billion to $15 billion this year on its VR, AR and metaverse efforts, including on more hardware and new features.
And Meta isn’t Pico’s only competition in the space: Snap has also made VR and AR a key part of its new product offerings, while entertainment giants like Disney have made no secret of their designs for the metaverse.- How VR Company TRIPP Simulates Psychedelic Euphoria to ... ›
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Kristin Snyder is an editorial intern for dot.la. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.