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XColumn: LA's Vision for Micromobility Is Failing. Here's How to Fix It

In 2019, the city of Los Angeles held a one-year micromobility pilot program that prescribed how the city's micromobility companies could operate. The goal was to learn about the dockless transportation model and its impact on urban mobility.
L.A. said it wanted to focus on how safety, equity, access and quality of life were impacted by collecting vast amounts of data from operators and their vehicles.
Nearly four years later, we haven't seen an update to the micromobility program or meaningful infrastructure to support its expansion.
L.A. could improve this program and create an infrastructure for scooters and bikes that would help ensure safe, affordable and sustainable mobility options for all of its communities by being more open with its data around ridership trends, reporting where revenue is being spent, and investing more into infrastructure to support its micromobility ambitions.
Collecting Data for the Wrong Reasons
Los Angeles collects data from scooters, bikes and other sources, including vehicle and trip data such as where a trip begins, where it ends, the route it takes, how long it takes, etc.
All that data comes from the city's digital infrastructure, mobility providers' apps and consumers. When you ride a Bird, the company logs the data on their servers and L.A. collects the data through a set of APIs.
But much of that information is used to generate revenue, rather than assist travelers. Early on, Los Angeles — like other cities — saw an opportunity to tap well-financed operators for operating cash, originally offering a revenue share of $1 per ride per day to cities.
The data the city collects ensures that it gets its share of revenue and enforces its regulations, but it doesn't do much to build a better-connected city.
According to their One Year Micromobility Report, L.A. invested only $2 million into its micromobility infrastructure. Atlanta, Tel Aviv, and Santa Monica are investing more dollars per capita across more square miles than Los Angeles.
Enforcing regulations and managing L.A.'s program is costly, and it's crucial that the city recoups their costs, however, there is no visibility into how much the city has raised in incremental costs to manage micromobility programs nor transparency in how the revenue earned from operators is being spent.
Micromobility data and revenue earned by the city is meant to be leveraged to build transportation infrastructure, access, safety, and equity but we haven't seen tangible progress in these areas from Los Angeles.
Moving Forward
First and foremost, L.A. should be transparent about their micromobility management operations and costs, how the revenue earned from operators is spent, and report out micromobility ridership trends. Citizens and operators are primary stakeholders in this program and have a right to more and better insights.
Better infrastructure is key to the success of micromobility. At least 36 cyclists were killed in L.A. County in 2019 according to the National Highway Traffic Safety Administration. Many of these deaths were a result of poor bike lanes and resulted in multimillion-dollar payouts by the city.
The L.A. Green New Deal has very ambitious goals to build more than 20 bike lane miles per year by 2028 and reduce vehicle miles travelled by 45% by 2050. According to their latest report, they are on track to achieve their 2021 mobility goals. One of them is improving micromobility infrastructure at transit stations.
We are still in the early days of L.A.'s Green New Deal and time will tell whether these infrastructure projects come to fruition, but the timeline is ambitious.
Nonetheless, L.A. should leverage micromobility data such as trip start and end locations to understand general ridership behavior and trends. They can use this information, paired with vehicle driving and Metro data, to prioritize bike lane infrastructure projects as well as address underserved communities where micromobility would be valuable to citizens.
L.A. should also use app open data to understand where users are looking for options and work with operators to bring vehicles to those locations to better serve citizens.
Operators like Bird and Lime are experts in micromobility. They could leverage city data to find efficiencies for their business.
Los Angeles should reframe its relationship with operators as partners to build a future with micromobility as a core pillar of its transportation options.
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Snap Says It Will Miss Earnings Targets, Slow Down Hiring
Christian Hetrick is dot.LA's Entertainment Tech Reporter. He was formerly a business reporter for the Philadelphia Inquirer and reported on New Jersey politics for the Observer and the Press of Atlantic City.
Snap warned on Monday that it will likely report lower-than-expected revenues and profits this quarter—a revelation that sent the social media firm’s stock price plunging by 30%.
“The macroeconomic environment has deteriorated further and faster than anticipated,” Snap disclosed in a filing with the Securities and Exchange Commission. “As a result, we believe it is likely that we will report revenue and adjusted EBITDA below the low end of our [second quarter] 2022 guidance range.”
The Santa Monica-based company was already bracing for another challenging quarter due to economic headwinds like inflation and Russia’s invasion of Ukraine, which it said have harmed the digital advertising market. Snap, which generates virtually all of its revenue from ads, is also still grappling with Apple’s decision to restrict how users are tracked on mobile devices.
As a result of the gloomy outlook, Snap is set to slow down on hiring. The company now plans to hire another 500 new employees through the end of this year, compared to the 900 employees who have already accepted offers this year and the 2,000 people it added over the last 12 months, according to The Verge, which cited a memo from Snap CEO Evan Spiegel.
“Our most meaningful gains over the coming months will come as a result of improved productivity from our existing team members,” Spiegel wrote in his note to staff.
Snap’s shares subsequently fell more than 30% in after-hours trading, to $15.71 as of 4:45 p.m. Pacific Time. The company’s stock closed Monday’s trading at $22.47—down 52% since the start of this year and 73% off its 52-week high in September. (Disclosure: Snap is an investor in dot.LA.)
Christian Hetrick is dot.LA's Entertainment Tech Reporter. He was formerly a business reporter for the Philadelphia Inquirer and reported on New Jersey politics for the Observer and the Press of Atlantic City.
Halsey Blasts Record Label for ‘Fake Viral’ TikTok Requirement
Kristin Snyder is an editorial intern for dot.la. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.
The singer Halsey has claimed that their record label is requiring TikTok momentum before letting them release new music, in comments that draw attention to the video-sharing app’s growing influence over the music industry.
In a TikTok video released Sunday, Halsey claimed the Astralwerks-Capitol label will not allow them to release their latest song until “they can fake a viral moment on TikTok.” Halsey played the song in the background as they said that “basically every artist these days” is stuck waiting for TikTok virality as they plan music releases. In a subsequent series of Tweets, Halsey said that their TikTok video ironically going viral has not yet resulted in a release date, despite the song having been ready for a month.
The response has ranged from people viewing the video as a disingenuous marketing scheme meant to gain sympathy to others expressing support for the musician.
“Our belief in Halsey as a singular and important artist is total and unwavering,” an Astralwerks-Capitol rep told Variety. “We can’t wait for the world to hear their brilliant new music.”
Other musicians have recently expressed similar complaints. Ahead of Adele’s 2021 album, the singer said she shot down her team’s request to share her new music on TikTok. But few in the industry have Adele’s reach, and artists like Florence Welch, Ed Sheeran and FKA Twigs have all taken to TikTok at their labels' behest.
In April, Lizzo released her latest single “About Damn Time” on TikTok with an accompanying dance; the audio has since been used in over 1 million videos on the app, while the song made it to no. 9 on the Billboard Hot 100 chart. Other music artists are using TikTok stars to promote their material, with singer Harry Styles tapping influencer Brittany Broski to take over his social media ahead of his recent concert.
As artists can now grow their audiences on social media without relying on traditional mainstream media, it’s clear that TikTok has disrupted the industry. Take Lil Nas X, who used the app to promote "Old Town Road" and was up for five Grammy awards this year. On occasion, a short singing clip can even lead labels to sign new artists, as was the case with Australian singer Peach PRC.
A viral moment on TikTok can also take an unknown song or music project to new heights. “The Unofficial Bridgerton Musical,” a passion project started on the platform, beat theater legend Andrew Lloyd Webber to take home a Grammy earlier this year. Having bought the rights to Universal Music Group’s catalog and launched a platform that would allow artists to monetize their music uploaded to the app, TikTok is certainly leaning into its industry impact.
Kristin Snyder is an editorial intern for dot.la. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.
Activision Blizzard Workers Win Union Vote
Samson Amore is a reporter for dot.LA. He previously covered technology and entertainment for TheWrap and reported on the SoCal startup scene for the Los Angeles Business Journal. Samson is also a proud member of the Transgender Journalists Association. Send tips or pitches to samsonamore@dot.la and find him on Twitter at @Samsonamore. Pronouns: he/him
Workers at Activision Blizzard subsidiary Raven Software won their labor union vote today—a move that certifies the first union at a major video game publisher in the U.S., and one that could potentially transform the Santa Monica-based game developer that Microsoft is paying $69 billion to acquire.
Twenty-two employees at Wisconsin-based Raven voted 19-to-3 in favor of ratifying their Game Workers Alliance union in a National Labor Relations Board-sponsored election on Monday. The Raven workers—who do quality assurance testing for popular Activision titles like “Call of Duty”—formed the Game Workers Alliance in January and proceeded with the vote after Activision refused to voluntarily recognize the union.
The vote marks the first time that employees at a AAA game publisher in the U.S. have successfully unionized their workplace. It could also be a key step toward unionizing the rest of Activision’s 10,000-person workforce—something that Raven labor organizers told dot.LA earlier this year is part of their larger plan.
“We respect and believe in the right of all employees to decide whether or not to support or vote for a union,” Activision spokesperson Talia Ron told dot.LA in an email Monday. “We believe that an important decision that will impact the entire Raven Software studio of roughly 350 people should not be made by 19 Raven employees.”
None of Activision’s major competitors, such as West Los Angeles-based Riot Games, have unionized employees. Across the entire video game industry, only indie studio Vodeo Games has a labor union—one which became the first certified game workers’ union in North America last year.
“This is a huge win for not only the gaming industry but AAA gaming, because this is the first studio you're seeing out of a AAA [publisher] actually unionizing,” labor organizer and former Activision quality assurance tester Jessica Gonazlez told dot.LA.
Pro-union Activision employees have long felt that an organized workplace could provide the muscle they need to address issues that have plagued the company and their industry at large—from long, grueling work hours to sexual harassment and discrimination. “I'm very, very hopeful that this is going to be part of a larger wave of unionizing in the video game industry as a whole,” Gonzalez added.
While Microsoft executives have said that the Seattle tech giant won’t stand in the way of union efforts at Activision, the game developer has taken steps perceived as anti-union among its workers—such as leaving Raven Software employees out of a pay bump for quality assurance testers and proposing contract language that would prevent workers from organizing. Raven workers began organizing after walking off the job in December in protest of Activision’s decision to lay off 12 quality assurance contractors.
In a statement, Sara Steffens, secretary-treasurer for the Communications Workers of America labor union backing Raven’s Game Workers Alliance, said “Activision did everything it could, including breaking the law, to try to prevent the Raven QA workers from forming their union.”
“Quality assurance workers at Raven Software are bringing much-needed change to Activision and to the video game industry,” Steffens said. “At this critical time for the company and its employees, these workers will soon have an enforceable union contract and a voice on the job.”
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Samson Amore is a reporter for dot.LA. He previously covered technology and entertainment for TheWrap and reported on the SoCal startup scene for the Los Angeles Business Journal. Samson is also a proud member of the Transgender Journalists Association. Send tips or pitches to samsonamore@dot.la and find him on Twitter at @Samsonamore. Pronouns: he/him