Caraxes dragon

‘House of the Dragon’ Visual Effects Artists Reveal Drogon and Seasmoke Are Indeed Cut From the Same Cloth

Andria Moore

Andria is the Social and Engagement Editor for dot.LA. She previously covered internet trends and pop culture for BuzzFeed, and has written for Insider, The Washington Post and the Motion Picture Association. She obtained her bachelor's in journalism from Auburn University and an M.S. in digital audience strategy from Arizona State University. In her free time, Andria can be found roaming LA's incredible food scene or lounging at the beach.

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Last night, House of the Dragon took home the award for best TV drama at the Golden Globes. With a budget of around $20 million per episode, the widely popular HBO series was a huge accomplishment on the part of the cast, crew, and of course…the VFX team tasked with bringing the dragons to life.

To do so, requires modeling the dragons after already existing animals. For example, in episode two of the HBO series, the audience is first introduced to Daemon’s (Matt Smith) maroon dragon Caraxes. The beast appears on screen with piercing eyes and snake-like movements that immediately establish its cunning character.

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According to Mike Bell, visual effects supervisor at Moving Picture Company (MPC) Caraxes was largely based on the awkwardness of “a greyhound [dog] laying down or sitting.”

The thinking there, according to Bell, was that Caraxes isn’t meant to be lying down. “Caraxes is supposed to be flying,” said Bell. “Which is why he has that kind of almost snake-like animation.”

But for visual effects artists, the process of taking the dragon from conception to the screen is easier said than done. Unlike its predecessor which only had three, House of the Dragon had 10 dragons shown on screen just in Season 1. The construction of each alone can take three to four months, according to lead VFX Supervisor Angus Bickerton.

“For the first couple of months, we were just designing the dragons basically,” he said. “So we were collating lots of real world references, and Miguel [Sapochnik] and Ryan [Condal] were very keen to follow George R.R. Martin's belief that the dragons should all be quite distinctive, and more colorful than they were before, and have quite definitive characters.”

One of the most complicated sequences for the VFX team was also one of the most visually stunning for viewers: Vhagar and Arrax’s fight scene at the end of the season finale. Bickerton said before any production or filming takes place, the team spends a few days on set just scoping out and marking the scene.

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“We had to kind of work out the flight path,” Bickerton explained. “We knew that they were arriving and leaving Storms End. And we found a location in Iceland…so we used that as our design, and then we plotted out what the chase would be.”

The VFX team then used virtual production software, Cyclops, created by visualization studio Third Floor, to map out a rough draft of what the scene would look like. Cyclops uses augmented reality and game engine tech to overlay CGI assets over live video in real time. Basically, Cyclops displays a quick rendering of what a dragon or building would look like in a scene, so the cast and crew know their marks and can visualize the layout.

“That allows [Director] Greg [Yaitanes] and his DOP, Pepe Avila del Pino, to come in and use the iPad to explore and find shots rather than, you know, an animator sitting at a desk.”

Lux Machina, a visual technology studio headquartered in Los Angeles, worked to stage many of the sequences on set before and during filming.

“[Engine operators] are doing a lot of things like recording and capturing the data that we're shooting on set,” explained Julia Lou, engine technical director and virtual production supervisor for Lux Machina. “So recording things like where the camera was, and any lens metadata, and taking snapshots of what the settings were and stuff like that.”

After staging is complete, Lou works in real time with the VFX team to operate the visual effect assets that take place in real time during filming.

Once the scenes are staged and mapped out, on-set visual effects supervisor Ed Hawkins is responsible for ensuring that filming aligns with the VFX team’s request. Lighting cues and camera angles have to be “pretty meticulously planned out,” according to Hawkins, so that it matches what the VFX team will create in post-production. And two dragons with two riders for a fight scene like the finale means two separate shoots.

“That was one of the more complicated sequences,” Hawkins said. To create it, all the actions of the dragons and the camera movements were pre-planned using a revolutionary form of VFX technology that offers a major upgrade to the traditional green screen. Rather than placing the actors in front of a green screen and building out the special effects in post-production, the team uses huge LED panels that surround a physical set that display whatever background image is required. The “volume,” as the technology is referred to, can also respond to camera movements.

“Also in that particular setup (the finale), it was quite challenging because we had a lot of rain and wind and smoke, which you wouldn't normally put into a volume, because it's a big, expensive computer screen,” Hawkins explained.

That said, even with all this state of the art technology, creating 10 dragons with distinct features and unique personalities is no easy task. In fact, Bickerton confesses that the team did reuse one dragon from the old series: Drogon, Queen Daenerys’s most famous dragon in Game of Thrones.

“When I joined, I was handed an old fashioned, big hard drive with about eight terabytes of accumulated assets and data from ‘Game of Thrones,’” says Bickerton. “We tried to glean as much as we could from those assets. And one of the key assets, of course, was Drogon himself.”

One thing Bell said he’d like to work on if he comes back for Season 2, is continuing to build the dragons in more detail and hone in more on their personalities and corresponding movements.

“I'd like to see how Caraxes’s character develops because he’s such an incredibly unique dragon, different from everyone else,” he said.

With the rapid improvement in VFX technology, it’s possible fans will see even more of the dragons in future seasons. Having worked as the lead on the first and last two Harry Potter movies, Hawkins said those films are an excellent example of the evolution of visual effect technology.

“If you look at those sequences of films, you can almost see the whole arc of the way the industry has changed,” Hawkins explained. “Because, you know, the first film was shot on film, there was a lot of models and practical effects. But as it went through the sequence of builds, Hogwarts became a digital asset. It's literally the whole arc of going from the beginnings of digital effects to where we are now.”

Astrolab's New SpaceX-backed Rover Could Change Space Exploration Forever

Lon Harris
Lon Harris is a contributor to dot.LA. His work has also appeared on ScreenJunkies, RottenTomatoes and Inside Streaming.
Astrolab's New SpaceX-backed Rover Could Change Space Exploration Forever
Photo by Samson Amore

Local Los Angeles-area startup Astrolab Inc. has designed a new lunar vehicle called FLEX, short for Flexible Logistics and Exploration Rover. About the size of a Jeep Wrangler, FLEX is designed to move cargo around the surface of the moon on assignment. It’s a bit larger than NASA’s Mars rovers, like Perseverance, but as it’s designed for transport and mobility rather than precision measurement, it can travel much faster, at speeds of up to 15 miles per hour across the lunar surface.

In the short-term, this “cargo” would be mostly scientific equipment, but down the road, it’s possible that FLEX could also contribute to larger-scale projects, such as building out a “lunar infrastructure.” Astrolab founder Jaret Matthews told The New York Times that his goal, ultimately, would be to serve as a kind of “UPS for the moon,” providing a “local distribution solution” once private companies had figured out the logistical challenge of getting their products to the lunar surface in the first place.

To that point, Astrolab plans to get FLEX itself on to the moon with help from SpaceX. Specifically, the company’s new giant spacecraft, Starship, which will reportedly be ready for uncrewed lunar cargo missions as soon as 2026. Matthews – an engineer by trade, and a veteran of both SpaceX and NASA’s Jet Propulsion Laboratory – assured the Times that FLEX will be part of the very first SpaceX commercial cargo flight to the moon. For their part, SpaceX has not yet made any specific announcements about when this might actually be happening, and didn't respond to requests for comment.

Starship is the largest and most powerful rocket ever built, surpassing even NASA’s own Saturn V and Space Launch System. It’s unconventional in a few other ways as well. Starship is constructed from stainless steel, the first time this particular metal has been used in a space rocket since the 1950s. Steel is heavy, so launching a steel rocket into orbit requires more fuel than alternate metals such as aluminum or titanium. Nonetheless, SpaceX prefers steel as it apparently works better in extreme temperature conditions, such as during launch and atmospheric re-entry. The use of stainless steel also gives Starship a distinct, rather stylish silver appearance.

SpaceX’s plans for the Starship megarocket lie not just in its massive size but reusability. Being able to launch heavy payloads into orbit and beyond without having to construct an enormous new rocket each time significantly lowers costs, and gives SpaceX a potential leg-up in terms of transporting satellites and spacecraft, along with cargo and even passengers on space tourism getaways.

The vehicle has flown a few times before, but only low-powered versions on quick roughly 6-mile trips above the Earth’s surface. SpaceX had hoped to launch some early orbital tests in 2022 but faced numerous delays. The new goal – pending FAA approval – is to get orbital tests going in late April, which founder and CEO Elon Musk predicts have about a 50% chance of success. (Yes, this could potentially include one of Musk’s personal favorite dates in the annual calendar: 4/20.)

Once FLEX arrives, it will actually rank among the first-ever American-made rovers to hit the lunar surface. Though NASA previously sent a famed “moon buggy” up there which astronauts used during the Apollo 15, 16, and 17 missions, and both the Soviet Union and China have deployed robotic rovers, the US has previously preferred to do its moon exploration in person. That’s all about to change, though, with not only FLEX’s debut, but NASA’s Volatiles Investigating Polar Exploration Rover, or VIPER. This rover, about the size of a golf cart, will explore the area around the Moon’s South Pole looking for water ice ahead of the arrival of the Artemis Program – and human astronauts – in 2025.

Astrolab isn’t the only local company hoping to leverage SpaceX’s Starship plans for its own purposes. K2 Space, founded by brothers Karan and Neel Kunjur, are developing large-scale “satellite buses,” physical structures that can move and power entire spacecraft, which are about as large as any objects humans have ever attempted to blast into space. While previous efforts to innovate space travel on the commercial side have focused on making vehicles smaller, and thus cheaper to launch, K2 views the progress of SpaceX as a sea change, indicating that – one day soon – manufacturers will have a variety of “launch providers” for getting their products on to the moon and beyond.

Meet the Creator Economy’s Version of LinkedIn

Kristin Snyder

Kristin Snyder is dot.LA's 2022/23 Editorial Fellow. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.

Meet the Creator Economy’s Version of LinkedIn
Creatorland

This is the web version of dot.LA’s daily newsletter. Sign up to get the latest news on Southern California’s tech, startup and venture capital scene.

LinkedIn hasn’t caught on with Gen Z—in fact, 96% rarely use their existing account.

Considering 25% of young people want to be full-time content creators and most influencers aren’t active on LinkedIn, traditional networking sites aren’t likely to meet these needs.

Enter CreatorLand.

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This Week in ‘Raises’: Total Network Services Gains $9M, Autio Secures $5.9M

Decerry Donato

Decerry Donato is a reporter at dot.LA. Prior to that, she was an editorial fellow at the company. Decerry received her bachelor's degree in literary journalism from the University of California, Irvine. She continues to write stories to inform the community about issues or events that take place in the L.A. area. On the weekends, she can be found hiking in the Angeles National forest or sifting through racks at your local thrift store.

This Week in ‘Raises’: Total Network Services Gains $9M, Autio Secures $5.9M
This Week in ‘Raises’:

It has been a slow week in funding, but a local decentralized computing network managed to land $9 million to accelerate deployment of its new product called Universal Communication Identifier (UCID™). Another local company that secured capital included Kevin Costner’s location-based audio storytelling platform and the funding will go toward expanding the app’s content library and expanding into additional regions in the United States.

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