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XMicrosoft’s $68.7 Billion Deal to Acquire Activision Blizzard Will Create a New Gaming Behemoth

Microsoft is aiming to vault itself into the upper echelon of video games with its $68.7 billion deal to acquire Activision Blizzard, the gaming giant behind such franchises as Warcraft Diablo, Overwatch, Call of Duty and Candy Crush.
Announced Tuesday morning, it would be the largest acquisition in the Redmond company’s history, eclipsing its $26 billion purchase of LinkedIn in 2017. Adding to its existing Windows PC and Xbox gaming businesses, Microsoft says it will become the third-largest gaming company by revenue, behind Tencent and Sony.
“Today, we face strong global competition from companies that generate more revenue from game distribution than we do from our share of games sales and subscriptions,” said Microsoft CEO Satya Nadella on a call with investors and analysts Tuesday morning. “We need more innovation and investment in content creation and fewer constraints on distribution.”
Activision Blizzard, based in Santa Monica, Calif., will bring Microsoft some of the most iconic franchises in modern gaming, 10,000 employees, and a recent spate of revelations of sexual harassment and other workplace misconduct.
Bobby Kotick, Activision Blizzard CEO, will continue to serve in that role, Microsoft said. After the deal closes, Activision Blizzard will report to Phil Spencer, who will have the new title of CEO of Microsoft Gaming.
Update: A Microsoft representative clarified that the statement referring to Kotick continuing to serve as CEO was a reference to the period from now until the deal closes, in which Microsoft and Activision Blizzard will continue to operate separately. The company isn’t commenting on leadership plans beyond that.
Under the all-cash deal, Microsoft will pay $95 per share of Activision stock, a 45% premium to Activision Blizzard’s Jan. 14 share price. Microsoft says it expects the deal to close in its 2023 fiscal year, which begins in July of this calendar year.
Activision Blizzard was on track for $8.7 billion in net revenue for 2021 as of November, up from $8.1 billion in 2020.
Microsoft’s gaming revenue rose 33% to $15.4 billion in its 2021 fiscal year, which ended in June.
Consumer spending on video games reached a record $60.4 billion last year, up 8% from 2020, according to data published today by the NPD Group research firm. Activision Blizzard’s Call of Duty: Vanguard and Call of Duty: Black Ops: Cold War were the top-selling video games in the U.S. last year.
The announcement comes a week after Take-Two Interactive announced a $12.7 billion deal to acquire mobile game maker Zynga, promising to combine the companies behind Grand Theft Auto and FarmVille.
“Mobile is the biggest category of gaming, and it’s an area where we’ve not had a major presence before this transaction,” Spencer said. Activision acquired King, the Candy Crush maker, for $5.9 billion in 2015.
The addition of Activision Blizzard also promises to bolster Microsoft’s Game Pass subscription service. After the deal is completed, Microsoft “will offer as many Activision Blizzard games as we can within Game Pass,” including new titles and games from the company’s back catalog, Spencer said.
Microsoft’s deal to acquire Activision Blizzard comes about a year after Microsoft’s $7.5 billion acquisition of ZeniMax Media, the Maryland-based holding company for the video game publisher Bethesda Softworks, the company behind such games as Doom, Fallout, Elder Scrolls, and the Wolfenstein series.
On the call Tuesday morning, Nadella also addressed Activision’s challenges with misconduct, saying that creating a healthy corporate culture is his top priority, requiring a mindset of continuous improvement.
“This is hard work,” Nadella said. “It requires consistency, commitment, and leadership that not only talks the talk but walks the walk. That’s why we believe it’s critical for Activision Blizzard to drive forward on its renewed cultural commitments.”
Activision Blizzard reached a consent decree with the U.S. Equal Opportunity Employment Division in November 2021.
Just last week, Microsoft’s board hired an outside law firm to review the company’s own sexual harassment and gender discrimination policies and practices, including its handling of past allegations against Microsoft co-founder Bill Gates, in response to a shareholder resolution that passed overwhelmingly in the fall.
Among the big U.S. tech companies, Microsoft may be in a unique position to make major acquisitions such as this right now.
“From a regulatory perspective, MSFT is not under the same level of scrutiny as other tech stalwarts (Amazon, Apple, Facebook, Google) and ultimately Nadella saw a window to make a major bet on consumer while others are caught in the regulatory spotlight and could not go after an asset like this,” said Wedbush analyst Dan Ives in a note on the deal.
Microsoft had more than $130 billion in cash and short-term investments as of Sept. 30. Its market value is about $2.3 trillion. Microsoft stock was down slightly, less than 1%, to about $308 per share in early trading Tuesday morning, following the announcement of the Activision Blizzard deal.
Activision Blizzard is scheduled to report its fourth quarter and year-end results on Feb. 3. Microsoft reports its fiscal second quarter results next week, on Jan. 25.
This story first appeared on GeekWire. GeekWire’s Taylor Soper and John Cook contributed to this report.
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Activision Buys Game Studio Proletariat To Expand ‘World of Warcraft’ Staff
Samson Amore is a reporter for dot.LA. He previously covered technology and entertainment for TheWrap and reported on the SoCal startup scene for the Los Angeles Business Journal. Send tips or pitches to samsonamore@dot.la and find him on Twitter at @Samsonamore. Pronouns: he/him
Activision Blizzard intends to acquire Proletariat, a Boston-based game studio that developed the wizard-themed battle royale game “Spellbreak.”
VentureBeat first reported that the Santa Monica-based publisher was exploring a purchase, noting its ongoing mission to expand the staff working on Blizzard’s hit massively multiplayer online game “World of Warcraft,” which launched in 2004.
Proletariat’s team of roughly 100 people will be merged into Activision’s “World of Warcraft” team to work on its upcoming expansion game. Though there’s no release date as yet for the title, “World of Warcraft: Dragonflight” is expected to debut before the end of this year.
Activision did not immediately return a request for comment. Financial terms of the deal were not available.
This Proletariat deal is Activision's latest push to consolidate its family tree by folding its subsidiary companies in under the Blizzard banner. More than 15 years after it bought out New York-based game developer Vicarious Visions, Activision merged the business into its own last year, ensuring that the studio wouldn’t work on anything but Blizzard titles.
The deal could also have implications for workers at Activision who have looked to unionize. One subsidiary of Activision, Wisconsin-based Raven Software, cast a majority vote to establish its Game Workers Alliance—backed by the nationwide Communications Workers of America union—in May.
Until recently, Activision has remained largely anti-union in the face of its employees organizing—but it could soon not have much of a say in the matter once it finalizes its $69 billion sale to Microsoft, which said publicly it would maintain a “neutral approach” and wouldn’t stand in the way if more employees at Activision expressed interest in unionizing after the deal closes.
Each individual studio under the Activision umbrella would need to have a majority vote in favor of unionizing to join the GWA. Now, Proletariat’s workforce—which, somewhat ironically given its name, isn’t unionized—is another that could make such a decision leading up to the Microsoft deal’s expected closing in 2023.
Samson Amore is a reporter for dot.LA. He previously covered technology and entertainment for TheWrap and reported on the SoCal startup scene for the Los Angeles Business Journal. Send tips or pitches to samsonamore@dot.la and find him on Twitter at @Samsonamore. Pronouns: he/him
Snap Officially Launching ‘Snapchat Plus’ Subscription Tier
Kristin Snyder is an editorial intern for dot.la. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.
Snap is officially launching Snapchat Plus, a paid subscription plan on Santa Monica-based social media company’s flagship app.
Snap is now the latest media company to tack a “plus” to the end of its name—announcing Wednesday that the new service will provide users with “exclusive, experimental and pre-release features” for the price of $3.99 a month. The first features available to paying subscribers include the ability to customize the style of app’s icon, pin a “BFF” to the top of their chat history and see which users have rewatched a story, according to The Verge.
The new product arrives after Snap confirmed reports earlier this month that it was testing Snapchat Plus—though the version that it has rolled out does not incorporate the rumored feature that would allow subscribers to view a friend’s whereabouts over the previous 24 hours.
Snapchat Plus will initially be available to users in the U.S., Canada, U.K., France, Germany, Australia, New Zealand, Saudi Arabia and the United Arab Emirates. While certain features will remain exclusive to Plus users, others will eventually be released across Snapchat’s entire user base, Snap senior vice president of product Jacob Andreou told The Verge. (Disclosure: Snap is an investor in dot.LA.)
The subscription tier introduces a new potential revenue stream for Snap, which experienced a “challenging” first quarter marked by disruptions to its core digital advertising market. However, Andreou told The Verge that the product is not expected to be a “material new revenue source” for the company. He also disputed that Snap was responding to its recent economic headwinds, noting that Snap had been exploring a paid offering since 2016.
Despite charging users, Snapchat Plus does not include the option to turn off ads. “Ads are going to be at the core of our business model for the long term,” Andreou said.
Snap is not the first popular social media platform to venture into subscriptions: Both Twitter and Tumblr rolled out paid tiers last year, albeit with mixedresults.Kristin Snyder is an editorial intern for dot.la. She previously interned with Tiger Oak Media and led the arts section for UCLA's Daily Bruin.
Bling Capital’s Kyle Lui On How Small Funds Can Better Support Young Founders
On this episode of the LA Venture podcast, Bling Capital’s Kyle Lui talks about why he moved earlier stage in his investing and how investors can best support founders.
Lui joined his friend—and first angel investor—Ben Ling as a general partner at Bling Capital, which focuses on pre-seed and seed-stage funding rounds. The desire to work in earlier funding stages alongside someone he knew well drew him away from his role as a partner at multi-billion-dollar venture firm DCM, where he was part of the team that invested in Musical.ly, now known as TikTok.
Bling primarily focuses on entrepreneurs looking to raise around $1 million to $3 million who are often early in their careers as founders. Lui said Bling evaluates companies on characteristics that go beyond whether they like the founder or feel that the market looks good. Instead, he said they take a hard look at the available company data, and quickly respond.
“And we send it back to them and say, ‘Okay, this is what's working, what's not working’,” Lui said. “And then create the playbook for them on how to find product market fit and get to like, ‘These are the milestones you actually need to hit’.”
When considering companies, Lui said Bling looks at the founder, the market, the company’s current traction and differentiation while asking the founder the questions they would expect to get at Series A and Series B funding rounds.
“One thing that I really admire about what [Ling’s] built with Bling is the consistency and the processes and playbooks— everything from the way that we evaluate deals to the way that we work with our portfolio companies,” Lui said. “Everything is kind of around playbooks and operationalizing things and also iterating to do those processes better.”
As part of its work to support founders, Bling maintains an extensive product council, which connects tech executives with the founders in Bling’s portfolio. Bling also has created numerous self-serve resources for founders so they can easily tap into the fund’s network and shared knowledge.
“We have a bunch of playbooks that we introduce to companies around how to hire efficiently, how to negotiate with counterparties, how to think about the founding team, business development…We just have these different things that we start to train our entrepreneurs on,” Lui said.
dot.LA Editorial Intern Kristin Snyder contributed to this post.
Click the link above to hear the full episode, and subscribe to LA Venture on Apple Podcasts, Stitcher, Spotify or wherever you get your podcasts.