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Game development can be a grueling task, with designers and engineers working inhumanly long hours to ship games on tight deadlines.

The process is known as crunch, and up until recently, it's been accepted as a necessary evil in the gaming industry -- with triple-A studios justifying the workload with high-selling titles, like Treyarch's "Call of Duty" series or Naughty Dog's "The Last of Us II," which saw employees working more than 12 hours per day.

After years of working at EA Games and its subsidiary DICE, the founders of FuzzyBot Games decided the industry needed to do away with crunch for good.

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